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- ;==================================================================
- ; Misc objects
- ;
- ; Pilots
- ; Cockpits
- ; Power Ups
- ; Debris
- ; Engines and effects
- ;==================================================================
-
- type "beam1"
- beam u=147 v=211 w=26 h=26 size=24 color=205 205 205 ;alpha 250
- texture "aeffects/smoke.tga"
-
- type "fuzz1"
- fuzzline u=144 v=222 w=32 h=4 width=80 color=190 190 190 alpha 0 ;alpha 250
- texture "aeffects/smoke.tga"
-
- ;==================================================================
- ;Gary's bustable buildings
-
- ; type "Bcorn01dr"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\corn01dr.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc0"
- ; ; objfile "ebakgrnd\ia2\garys buildings\b1_built\corn01dr.ia2"
- ; ; objfile "ebakgrnd\ia2\garys buildings\b1_bust\side01dr.ia2"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_bust\corn01.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ;
- ; type "Bcorn01"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\corn01.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc1"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_bust\corn01.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ; type "Bcorn02"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\corn02.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc2"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\corn02.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ;
- ; type "Bcorn03"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\corn03.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc3"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\corn03.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ;
- ; type "Bcorntop"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\corntop.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc4"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\corntop.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ;
- ; type "Bside01dr"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side01dr.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc5"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side01dr.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ;
- ; type "Bside02dr"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side02dr.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc6"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side02dr.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ; type "Bside03dr"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side03dr.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc7"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side03dr.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ;
- ;
- ; type "Bside01win"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side01win.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc8"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side01win.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ;
- ; type "Bside02win"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side02win.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bc9"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side02win.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ; type "Bside03win"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side03win.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bca"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\side03win.ia2"
- ; scale 5
- ; hitpoints 9999999
- ;
- ;
- ; type "Bsidetop"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\sidetop.ia2"
- ; scale 5
- ; ondestruction "donextdestroy"
- ;
- ; type "Bcb"
- ; objfile "ebakgrnd\ia2\garys buildings\b1_built\sidetop.ia2"
- ; scale 5
- ; hitpoints 9999999
-
- comment
- //==============================================================================
- //B1_First01X=+145_+060_+050
- type "B1_First01"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First01.ia2"
- scale 1
- type "B1_First01x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First01x.ia2"
- scale 1
-
- //140 -10 50
- type "B1_First02"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First02.ia2"
- scale 1
- type "B1_First02x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First02x.ia2"
- scale 1
-
- type "B1_First03"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First03.ia2"
- scale 1
- type "B1_First03x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First03x.ia2"
- scale 1
-
- type "B1_First04"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First04.ia2"
- scale 1
- type "B1_First04x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First04x.ia2"
- scale 1
-
-
- type "B1_First05"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First05.ia2"
- scale 1
- type "b1_04x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First05x.ia2"
- scale 1
-
-
- type "B1_First06"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_First06.ia2"
- scale 1
-
- type "b1_05x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First06x.ia2"
- scale 1
-
-
-
- type "B1_First07"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_First07.ia2"
- scale 1
-
- type "b1_06x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First07x.ia2"
- scale 1
-
-
- type "B1_First08"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_First08.ia2"
- scale 1
- type "b1_07x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First08x.ia2"
- scale 1
-
-
-
- type "B1_Ground01"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Ground01.ia2"
- scale 1
- type "b1_08x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Ground01x.ia2"
- scale 1
-
-
- type "B1_Ground02"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Ground02.ia2"
- scale 1
- type "b1_09x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Ground02x.ia2"
- scale 1
-
-
- type "B1_Ground03"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Ground03.ia2"
- scale 1
- type "b1_10x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Ground03x.ia2"
- scale 1
-
-
-
- type "B1_Ground04"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Ground04.ia2"
- scale 1
- type "b1_11x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Ground04x.ia2"
- scale 1
-
-
- type "B1_Ground05"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Ground05.ia2"
- scale 1
- type "b1_12x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Ground05x.ia2"
- scale 1
-
-
- type "B1_Ground06"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Ground06.ia2"
- scale 1
- type "b1_13x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Ground06x.ia2"
- scale 1
-
-
-
- type "B1_Ground07"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Ground07.ia2"
- scale 1
- type "b1_14x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Ground07x.ia2"
- scale 1
-
-
- type "B1_Ground08"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Ground08.ia2"
- scale 1
- type "b1_15x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Ground08x.ia2"
- scale 1
-
-
- type "B1_Second01"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Second01.ia2"
- scale 1
- type "b1_16x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Second01x.ia2"
- scale 1
-
-
-
- type "B1_Second02"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Second02.ia2"
- scale 1
- type "b1_17x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Second02x.ia2"
- scale 1
-
-
- type "B1_Second03"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Second03.ia2"
- scale 1
- type "b1_18x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Second03x.ia2"
- scale 1
-
-
- type "B1_Second04"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Second04.ia2"
- scale 1
- type "b1_19x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Second04x.ia2"
- scale 1
-
-
- type "B1_Second05"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Second05.ia2"
- scale 1
- type "b1_20x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Second05x.ia2"
- scale 1
-
-
-
- type "B1_Second06"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Second06.ia2"
- scale 1
- type "b1_21x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Second06x.ia2"
- scale 1
-
-
-
- type "B1_Second07"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Second07.ia2"
- scale 1
- type "b1_22x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Second07x.ia2"
- scale 1
-
-
- type "B1_Second08"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Second08.ia2"
- scale 1
- type "b1_23x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_Second08x.ia2"
- scale 1
-
-
- type "B1_Third01"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Third01.ia2"
- scale 1
- type "b1_24x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\b1_Third01x.ia2"
- scale 1
-
-
- type "B1_Third02"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Third02.ia2"
- scale 1
-
- type "b1_25x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\b1_Third02x.ia2"
- scale 1
-
- type "B1_Third03"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Third03.ia2"
- scale 1
- type "b1_26x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\b1_Third03x.ia2"
- scale 1
-
-
-
- type "B1_Third04"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Third04.ia2"
- scale 1
- type "b1_27x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\b1_Third04x.ia2"
- scale 1
-
-
- type "B1_Third05"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Third05.ia2"
- scale 1
- type "b1_28x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\b1_Third05x.ia2"
- scale 1
-
- type "B1_Third06"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_Third06.ia2"
- scale 1
- type "b1_29x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\b1_Third06x.ia2"
- scale 1
-
- endcomment
-
- //==============================================================================
-
-
- type "cameo-black_blnk"
- objfile "cameo\ia2\black_blnk.ia2"
-
- type "cameo-black_spk"
- objfile "cameo\ia2\black_spk.ia2"
-
- type "cameo-black_strt"
- objfile "cameo\ia2\black_strt.ia2"
-
- type "cameo-capman_blnk"
- objfile "cameo\ia2\capman_blnk.ia2"
-
- type "cameo-capman_spk"
- objfile "cameo\ia2\capman_spk.ia2"
-
- type "cameo-capman_strt"
- objfile "cameo\ia2\capman_strt.ia2"
-
- type "cameo-gi_blnk"
- objfile "cameo\ia2\gi_blnk.ia2"
-
- type "cameo-gi_spk"
- objfile "cameo\ia2\gi_spk.ia2"
-
- type "cameo-gi_strt"
- objfile "cameo\ia2\gi_strt.ia2"
-
- type "cameo-grunt_blnk"
- objfile "cameo\ia2\grunt_blnk.ia2"
- type "cameo-grunt_spk"
- objfile "cameo\ia2\grunt_spk.ia2"
- type "cameo-grunt_strt"
- objfile "cameo\ia2\grunt_strt.ia2"
-
- ;NOTE 2
- type "cameo-gruntalt_spk"
- objfile "cameo\ia2\gruntalt_spk.ia2"
- type "cameo-gruntalt_strt"
- objfile "cameo\ia2\gruntalt_strt.ia2"
- type "cameo-gruntalt_blnk"
- objfile as "cameo-gruntalt_strt" ;NOTE he doesnt blink really, hes got goggles
-
- type "cameo-gruntalt01_spk"
- objfile "cameo\ia2\gruntalt01_spk.ia2"
- type "cameo-gruntalt01_strt"
- objfile "cameo\ia2\gruntalt01_strt.ia2"
- type "cameo-gruntalt01_blnk"
- objfile "cameo\ia2\gruntalt01_blnk.ia2"
-
- type "cameo-gruntalt02_spk"
- objfile "cameo\ia2\gruntalt02_spk.ia2"
- type "cameo-gruntalt02_strt"
- objfile "cameo\ia2\gruntalt02_strt.ia2"
- type "cameo-gruntalt02_blnk"
- objfile "cameo\ia2\gruntalt02_blnk.ia2"
-
- type "cameo-gruntalt03_spk"
- objfile "cameo\ia2\gruntalt03_spk.ia2"
- type "cameo-gruntalt03_strt"
- objfile "cameo\ia2\gruntalt03_strt.ia2"
- type "cameo-gruntalt03_blnk"
- objfile "cameo\ia2\gruntalt03_blnk.ia2"
-
-
-
- type "cameo-jane_blnk"
- objfile "cameo\ia2\jane_blnk.ia2"
-
- type "cameo-jane_spk"
- objfile "cameo\ia2\jane_spk.ia2"
-
- type "cameo-jane_strt"
- objfile "cameo\ia2\jane_strt.ia2"
-
- type "cameo-sarge_blnk"
- objfile "cameo\ia2\sarge_blnk.ia2"
-
- type "cameo-sarge_spk"
- objfile "cameo\ia2\sarge_spk.ia2"
-
- type "cameo-sarge_strt"
- objfile "cameo\ia2\sarge_strt.ia2"
-
- ;F:\ian\BACK_UP\Andys\Forces\INCMGPR2\cameo\ted\Gruntalt01_blnk.std
- ;F:\ian\BACK_UP\Andys\Forces\INCMGPR2\cameo\ted\Gruntalt01_spk.std
- ;F:\ian\BACK_UP\Andys\Forces\INCMGPR2\cameo\ted\Gruntalt01_strt.std
- ;F:\ian\BACK_UP\Andys\Forces\INCMGPR2\cameo\ted\Gruntalt02_blnk.std
- ;F:\ian\BACK_UP\Andys\Forces\INCMGPR2\cameo\ted\Gruntalt02_spk.std
- ;F:\ian\BACK_UP\Andys\Forces\INCMGPR2\cameo\ted\Gruntalt02_strt.std
- ;F:\ian\BACK_UP\Andys\Forces\INCMGPR2\cameo\ted\Gruntalt03_blnk.std
- ;F:\ian\BACK_UP\Andys\Forces\INCMGPR2\cameo\ted\Gruntalt03_spk.std
- ;F:\ian\BACK_UP\Andys\Forces\INCMGPR2\cameo\ted\Gruntalt03_strt.std
-
-
-
-
- #***********************************
- # Cockpits *
- #***********************************
-
- //alien
- type "alien flying cockpit"
- objfile "aweapons\ia2\c-pitalienair1.ia2"
- scale 8.5
- group "alien"
- hitpoints 150
- points 500
- dynamics "alien"
-
- type "alien flying cockpit1"
- objfile "aweapons\ia2\c-pitalienair1.ia2"
- scale 8.5
- group "alien"
- hitpoints 150
- points 500
- dynamics "alien"
-
- type "alien flying cockpit2"
- objfile "aweapons\ia2\c-pitalienair2.ia2"
- scale 8.5
- group "alien"
- hitpoints 150
- points 500
- dynamics "alien"
-
- type "alien tank cockpit"
- objfile "aweapons\ia2\c-pitaliengrd.ia2"
- scale 8.5
- group "alien"
- hitpoints 150
- points 500
- dynamics "alien"
-
- // human
- type "human flying cockpit"
- ; objfile "eweapons\ia2\Gcpit.ia2"
- objfile "eweapons\ia2\Gc_pit01.ia2"
- scale 8.5
- group "human"
- hitpoints 150
- points 500
- dynamics "alien"
-
-
- type "human tank cockpit"
- objfile "eweapons\ia2\c-pitearthgrd.ia2"
- scale 8.5
- group "human"
- hitpoints 150
- points 500
- dynamics "alien"
-
- type "human tank cockpit1"
- objfile "eweapons\ia2\c-pitearthgrd1.ia2"
- scale 8.5
- group "human"
- hitpoints 150
- points 500
- dynamics "alien"
-
-
- texture "arefmaps\chrome2.tga"
-
-
-
- #***********************************
- # Power Ups *
- #***********************************
-
- //------------------------------------------
- ;type "pow05"
- ; objfile "effects\ia2\pow05.ia2"
- ; scale 35
- ; group "powerup"
- ; hitpoints 3000
- ;; dynamics "weapon"
- ; useranim 0 "anim\gpups_spin.m01" 300 wrap
- ;; call "moistureextracter"
- ; dynamics "alien"
- ; COG 0.0 0.005 0 ;scroll speed
- ; linear_drag 0 0 0
- ; operate "moveuvs" ;scroll uv's
- ; nocollision
- ;; call "splashsetup"
-
- ;
- ;type "pow06"
- ; objfile "effects\ia2\pow06.ia2"
- ; scale 50
- ; group "powerup"
- ; hitpoints 3000
- ; useranim 0 "anim\gpups_spin.m01" 300 wrap
- ;; call "moistureextracter"
- ; dynamics "alien"
- ; COG 0.01 0.001 0 ;scroll speed
- ; linear_drag 0 0 0
- ; operate "moveuvs" ;scroll uv's
-
-
- ;type "pow07"
- ; objfile "effects\ia2\pow07.ia2"
- ; scale 50
- ; group "powerup"
- ; hitpoints 3000
- ; useranim 0 "anim\gpups_spin.m01" 300 wrap
- ; call "moistureextracter"
- ;
- ;type "pow08"
- ; objfile "effects\ia2\pow08.ia2"
- ; scale 50
- ; group "powerup"
- ; hitpoints 3000
- ; useranim 0 "anim\gpups_spin.m01" 300 wrap
- ; call "moistureextracter"
- //------------------------------------------
-
- //------------------------------------------
- //type "POWER"
- // objfile "effects\ia2\plasma2.ia2"
- // //texture "chrome2.tga"
- // scale 10
- // group "human"
- // subgroup "power up"
- // hitpoints 10
- // //operate "spin" 0 0.075 0
- // dynamics "weapon"
- // //ondestruction "ClearWaypoint"
- //------------------------------------------
-
- type "primary_weapon_upgrade"
- objfile "effects\ia2\pow05.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- type "secondary_weapon_upgrade"
- objfile "effects\ia2\pow06.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- type "secondary_reload"
- objfile "effects\ia2\pow07.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- type "rate_of_fire"
- objfile "effects\ia2\pow08.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- type "full_armour"
- objfile "effects\ia2\pow05.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- type "partial_armour"
- objfile "effects\ia2\pow06.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- type "invulnerable"
- objfile "effects\ia2\pow07.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- type "damage_reversal"
- objfile "effects\ia2\pow08.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- type "extra_life"
- objfile "effects\ia2\pow05.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- type "smartbomb"
- objfile "effects\ia2\pow06.ia2"
- scale 100 ;50
- group "powerup"
- hitpoints 3000
- useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "moistureextracter"
-
-
- #***********************************
- # Debris *
- #***********************************
-
- type "dummy"
- objfile "aweapons\ia2\explo1.ia2" scale 5
- ; dynamics "gravity"
-
- type "debris1"
- objfile "aweapons\ia2\explo1.ia2" scale 5
- ; dynamics "alien"
- dynamics "gravity"
-
- type "debris1-chrome"
- objfile "aweapons\ia2\explo1-chrome.ia2" scale 5
- ; dynamics "alien"
- dynamics "gravity"
-
- type "debris1-shiny"
- objfile "aweapons\ia2\explo1-shiny.ia2" scale 5
- ; dynamics "alien"
- dynamics "gravity"
-
- type "debris2"
- objfile "aweapons\ia2\explo2.ia2" scale 5
- dynamics "gravity"
-
- type "debris2-chrome"
- objfile "aweapons\ia2\explo2-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris2-shiny"
- objfile "aweapons\ia2\explo2-shiny.ia2" scale 5
- dynamics "gravity"
-
-
- type "debris3"
- objfile "aweapons\ia2\explo3.ia2" scale 5
- dynamics "gravity"
-
- type "debris3-chrome"
- objfile "aweapons\ia2\explo3-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris3-shiny"
- objfile "aweapons\ia2\explo3-shiny.ia2" scale 5
- dynamics "gravity"
-
-
-
- type "debris4"
- objfile "aweapons\ia2\explo4.ia2" scale 5
- dynamics "gravity"
-
- type "debris4-chrome"
- objfile "aweapons\ia2\explo4-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris4-shiny"
- objfile "aweapons\ia2\explo4-shiny.ia2" scale 5
- dynamics "gravity"
-
-
- type "debris5"
- objfile "aweapons\ia2\explo5.ia2" scale 5
- dynamics "gravity"
-
- type "debris5-chrome"
- objfile "aweapons\ia2\explo5-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris5-shiny"
- objfile "aweapons\ia2\explo5-shiny.ia2" scale 5
- dynamics "gravity"
-
-
-
- type "debris6"
- objfile "aweapons\ia2\explo6.ia2" scale 5
- dynamics "gravity"
-
- type "debris6-chrome"
- objfile "aweapons\ia2\explo6-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris6-shiny"
- objfile "aweapons\ia2\explo6-shiny.ia2" scale 5
- dynamics "gravity"
-
-
- type "debris7"
- objfile "aweapons\ia2\explo7.ia2" scale 5
- dynamics "gravity"
-
- type "debris7-chrome"
- objfile "aweapons\ia2\explo7-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris7-shiny"
- objfile "aweapons\ia2\explo7-shiny.ia2" scale 5
- dynamics "gravity"
-
-
- type "debris8"
- objfile "aweapons\ia2\explo8.ia2" scale 5
- dynamics "gravity"
-
- type "debris8-chrome"
- objfile "aweapons\ia2\explo8-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris8-shiny"
- objfile "aweapons\ia2\explo8-shiny.ia2" scale 5
- dynamics "gravity"
-
-
-
- #***********************************
- # Weaponary images for weapons config screen.
- #***********************************
- type "wc_autogun"
- objfile "wepconfig\ia2\autogun.ia2" scale 5
-
- type "wc_blossom"
- objfile "wepconfig\ia2\blossom.ia2" scale 5
-
- type "wc_bounce"
- objfile "wepconfig\ia2\bounce.ia2" scale 5
-
- type "wc_explode"
- objfile "wepconfig\ia2\explode.ia2" scale 5
-
- type "wc_fbw"
- objfile "wepconfig\ia2\fbw.ia2" scale 5
-
- type "wc_laser"
- objfile "wepconfig\ia2\laser.ia2" scale 5
-
- type "wc_multi"
- objfile "wepconfig\ia2\multi-t.ia2" scale 5
-
- type "wc_plasma"
- objfile "wepconfig\ia2\plasma.ia2" scale 5
-
- type "wc_ss"
- objfile "wepconfig\ia2\ss.ia2" scale 5
-
-
-
-
-
-
-
- #***********************************
-
-
- #***********************************
- # Engines and effects *
- #***********************************
-
- type "nullob"
- noob
-
- ;Partical engine #1
- type "enginep1"
- noob
- operate "pengine1"
-
-
- type "enginep1_green"
- noob
- operate "pengine1_green"
-
-
-
- ;Red/Yellow human engine
- type "engine1"
- objfile "effects\ia2\jet.ia2"
- scale 1 ;60
- operate "spinengines"
-
- ;Green alien engine
- type "enginegreen"
- objfile "effects\ia2\jetgreen.ia2"
- scale 6 ;60
- operate "spinengines"
-
- type "trail"
- noob
- operate "trail"
-
- type "light1"
- sprite u=0 v=191 w=64 h=64
- texture "aeffects\smoke.tga"
- ; operate "spin" 0.02 0.031 0.025
-
- ;For flashing light emitter
- type "light1flash"
- sprite u=0 v=191 w=64 h=64
- texture "aeffects\smoke.tga"
- ; operate "blamp"
-
- type "light1front"
- sprite u=0 v=191 w=0 h=0 size=0.00001 color=0 0 0
- ;255 255 255
- texture "aeffects\smoke.tga"
- operate "lensflare_front"
-
- type "3dexplode2"
- objfile "effects\ia2\3dexplosion.ia2"
- scale 400
- ; objfile "effects\ia2\sphere.ia2"
-
- dynamics "alien"
-
- type "firering"
- objfile "effects\ia2\firering.ia2"
- scale .3
- ; drawtype waterfall
- call "splashsetup"
- ; operate "animate8"
-
-
- type "sunrays"
- objfile "effects\ia2\sunrays.ia2"
- scale 5.1
- materialnotfogged
-
-
-
- type "transbeam"
- objfile "effects\ia2\transbeam.ia2"
- scale 5
- call "rippletranswuf"
-
-
-
- #***********************************
- # Pilots *
- #***********************************
-
- type "pilot"
- objfile "eweapons\ia2\earthpilot.ia2"
- // objfile lod 1 "eweapons\ia2\1\earthpilot.ia2"
- scale .5
- operate "operatepilot"
- useranim 0 "anim\pilotwave.m01" 60
- useranim 1 "anim\pilotlookleft.m01" 60
- useranim 2 "anim\pilotlookright.m01" 60
- useranim 3 "anim\pilotlookup.m01" 60
-
- type "alienpilot"
- objfile "aweapons\ia2\alienpilot.ia2"
- ;// objfile lod 1 "eweapons\ia2\1\earthpilot.ia2"
- scale .5
- ;// operate "operatepilot"
- ;// useranim 0 "anim\pilotwave.m01" 60
- ; useranim 1 "anim\pilotlookleft.m01" 60
- ; useranim 2 "anim\pilotlookright.m01" 60
- ; useranim 3 "anim\pilotlookup.m01" 60
-
-
-